kenyon-Dark-Hunter-Vol-2I just heard from Ernst Dabel that his company is releasing free artwork every month for fans of Sherrilyn Kenyon’s DARK HUNTER series along with the release of a colouring book and graphic novels. It’s pretty neat stuff. Check it out!

Here’s the link

Ernst says that: ‘all you do is download and bring to a printer like Staples or Wal-Mart.  The posters are 18 x 24.  We’ll have a new art uploaded every month.’

 

Alayna Cole

Alayna Cole is an MCA (Creative Writing) candidate who loves to write stories when she’s not studying.

golding.Game-ChangersGame Changers is a non-fiction book that explores the videogame industry and how games culture is changing and diversifying, while also dissecting the misogyny and harassment that has permeated facets of the games community. The book tackles large issues and acts as an educational experience for those unfamiliar with what has been happening within the industry.

Simultaneously, Game Changers is a comforting and cathartic release for those who are embedded in the videogame world as developers, writers, and players, and who are familiar with the damaging harassment that has come to the fore over the last couple of years.

This dual audience is established very deliberately, with authors Dan Golding and Leena van Deventer explicitly noting they have ‘written this book for the uninitiated, the curious, and the confused, as much as for the weary and the experienced’ (p. 4).

The book’s intentional appeal to a dual audience makes Game Changers an incredibly valuable text. I want to share it with everyone I know—those inside and outside the games industry—as a means of explanation, of comfort, and of support. I feel as though Game Changers perfectly captures the intricacies of the space I am involved in—both the reasons I love the work that I do and the reasons I am sometimes scared to continue it.

I spoke with Dan and Leena about writing for a dual audience and why it was important to both of them. Leena made a point about Gamergate—a movement thoroughly covered in the book—saying that the issue ‘got a lot of attention in mainstream media and left a lot of people scratching their heads’ and that therefore it was ‘important to write the book in a way that many people can understand’.

Dan felt similarly, saying that the book should be for everyone ‘because videogames should be for everyone’. He added that ‘the terror of Gamergate is specifically about excluding people; it seems appropriate that the best way to respond is through inclusion.’

The topic of Gamergate is a difficult one to explore and a potentially dangerous one to discuss. In fact, in Game Changers, Dan and Leena advise not to ‘use the Gamergate hashtag on social media—if you do, you’ll immediately want to throw your laptop into the sea’ (p. 4). There’s a reason Dan and Leena wrote an entire book covering the topic; the ‘movement’ and the complex series of events that led up to its commencement in August 2014 are difficult to summarise.

Perhaps, for those who are unfamiliar with the topic, it is most important to consider the fear and feelings of isolation that Gamergate has caused for many people who write about videogames, particularly writers who represent a social minority group.

Game Changers is a powerful response to this fear and isolation. The book feels like a rallying cry, allowing those who have experienced harassment to feel as though they aren’t alone while also giving those outside the games industry a peek in at what has been taking place. This includes a look at the lives of Anita Sarkeesian and Zoë Quinn, who are central to the Gamergate abuse and who are also incredible voices in the mission to make the videogame world a safer space; the book features informative, fascinating, and heartbreaking exclusive interviews with them, embedded within chapters of thoroughly researched and referenced content.

No matter who you are or whether you think a book about games might be accessible for you, I recommend picking up Game Changers and reading the beautifully constructed non-fiction within. As Dan said during our correspondence, ‘this book has a lot in it for people who don’t see themselves as having anything to do with games. They might pick it up in a book store, but see the word “game” on it and decide that it isn’t for them.’ Game Changers is an incredibly informative and powerful experience that acts as a bridge between those inside and outside the game industry, and I would love for you to experience it with me, no matter who you are.

Disclaimer:

Disclaimer: I have interacted with Dan Golding and Leena van Deventer online and in person at industry events, conventions or conferences. I have great admiration for both of them and for their work within the games industry. This review is based on a copy of Game Changers that I pre-ordered with my own money and waited for like everyone else.

Joelene Pynnonen

Joelene Pynnonen embraces the life of an avid book lover in every way. Her household is ruled cruelly by a wrathful cat; and should a fire ever start it is doubtful that she would make it past the elegant stacks of novels to her room door. At least once a year she coerces her mother into watching the BBC mini-series ofPride and Prejudice with her, and will often follow up by re-reading the book.

rowling-very good livesIn 2008 J.K. Rowling delivered a commencement speech at Harvard University. Very Good Lives is that speech, published for the first time in book format.

By turns funny, insightful and inspirational, this is the perfect book for any person starting a new chapter of their lives. Like Dr Seuss’s Oh, The Places You’ll Go; Very Good Lives is the kind of book that I want to leave on my bookshelf and revisit whenever life becomes stressful. There are so many beautiful turns of phrase; so many gems that you’ll want to remember when the world becomes frightening.

Very Good Lives is a beautifully presented book. Illustrations by Joel Holland adorn the pages, all of them in a tasteful black, white and red colour scheme to match the cover. Rather than distracting from the importance of the words, the simple, stylized illustrations highlight the more important parts.

Some people have been disappointed by how short this book is. I think it’s astounding how much Rowling has managed to say with so few words. Any longer, and I think the book would lose some of its power.

Divided into two parts, the book begins by stressing the importance of failure. This is ground that has been covered before, though perhaps not with so much understanding and humour as Rowling shows.

The second half of the speech – the part where Rowling emphasises the importance of human imagination – is the part that I love. I could read it over and over. Instead of extolling the virtues of imagination for one’s own benefit, Rowling links the worth of imagination to empathy and compassion for others.

Rowling’s focus in her speech isn’t self-improvement so much as it is societal improvement. It’s about stepping away from yourself and your own experiences to try to understand the viewpoints and lives of others. Ultimately it is about caring for the world and the people around you rather than stagnating in the narrow slice of life that each human is born to.

 

Very Good Lives – J.K. Rowling

Little, Brown and Company (April 14, 2015)

ISBN: 9780316369145

Awards

davitt-award  aurealis-award   logo-curtin-university

Peacemaker - Aurealis Award
Best Science Fiction Novel 2014

Curtin University Distinguished Alumni Award 2014

Transformation Space - Aurealis Award
 Best Science Fiction Novel 2010

Sharp Shooter - Davitt Award
Best Crime Novel 2009 (Sisters in Crime Australia) 

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