Category: Reviews

ac-complete-historyAssassin’s Creed: The Complete Visual History is quite simply one of the most visually stunning books I’ve ever held in my hands. Penned by gaming journo, Matthew Miller, this sumptuous hardback runs to a whopping 320 pages, most of which are filled with extraordinary artwork that you will want to revisit repeatedly. The franchise’s brand art director, Raphael Lacoste, has provided a short foreword in which he informs us that ‘Assassin’s Creed is about reimagining and reliving history, and with every instalment we aim to create plausible worlds and credible immersion for our fans.’ Fans of the game will already be familiar with just what an escapist’s wonderland Assassin’s Creed is, but this beautifully bound hardback takes the reader through the entire history of the game: its conception, development, characters, timelines, and historical inspirations.

Even before you open this mammoth hardback, the cover is likely to hold you transfixed for several moments with its embossing and arresting image of Ezio, head bowed, blades drawn – stark and dramatic against a pure white background. The comprehensive and jaw droppingly gorgeous concept art within is an absolute delight.

Many of the images have won design awards and make for fantastic posters or prints. The book also contains illuminating interviews with Ubisoft developers and artists who describe the complex planning and evolution behind the outrageously successful franchise. Every detail appears to be underpinned by an underlying philosophy that adds depth and dimension to this impressive artistic vision. Everything, from the logos and costume design through to the background rendering and architectural detail, has been thought through with the aim of preserving iconic design elements and intelligently enhancing the player’s immersion in the Assassin’s Creed universe.

 Assassins-Creed-The-Complete-Visual-History-03It has to be said that you don’t even have to be a gamer to appreciate the beauty of this Insight Editions publication. Designers, artists, history buffs, and anyone who simply appreciates beautiful illustration and art will become equally lost in this incredible world. The book is divided into 11 sections, the initial 9 being devoted to the various historical periods represented in the game, kicking off with the Middle Ages and working through the Renaissance, American Revolution and so forth, right through to the shorter Chronicles games, set in China, India, and Russia, and finally offering insight into the mysterious World Before. Following these info-packed, yet easy-to-read sections, we are presented with a chapter dedicated to the products and spin-offs inspired by the game, including cartoons, novels (and graphic novels), short films, and collectibles.

The background and genesis of each of the franchise’s assassins are explained in satisfying but never overwhelming detail, along with those of a number of secondary characters and adversaries/ Templars. It’s also fascinating to read about which historical characters were chosen to best serve the storyline and reflect each time period (e.g. Leonardo da Vinci, Nicolo Machiavelli, Paul Revere, and Ben Franklin). The planning behind each of the cities or settings throughout the franchise is also discussed and it has to be said that these reimagined historical places are every bit as fascinating and complex as the characters who inhabit them. Designers discuss having to narrow landmarks down, for example, in order to best represent an area (such as Paris) or having to deliberately add scaffolding to structures in order for characters to scale them. Elsewhere, details such as the shift from day to night throughout a game are described as being key features of the game’s realism. Each individual element has been cleverly engineered to spark our imagination in order that we may, as Lacoste states, ‘travel in time in order to discover epic locations and witness some of the world’s most pivotal moments in history.’

If you’re stuck for Christmas gift ideas this year, this release is highly recommended for fans of the game or anyone who appreciates an astonishingly beautiful coffee table art book.

Assassin’s Creed: The Complete Visual History – Matthew Miller

Insight Editions

320 Pages, hardback

Published 30th October, 2015

  • ISBN10 1608876004
  • ISBN13 9781608876006

 

Jone_quietThere are some stories that leave a bittersweet hole inside you. For me, In the Quiet is one of them.

In the Quiet is a simultaneously heartbreaking and heart-warming story about Cate Carlton, who has recently died. She lingers near her family, watching, remembering, and through her eyes we see snippets of how her life once looked, how her family grieves and—eventually—how they begin to move on.

These snippets are part of what makes this novel so clever. Cate’s story is given to you a few pages, a few paragraphs, or a few lines at a time, and you move through a kaleidoscope of the past and present until you learn enough to piece together the story. This process feels organic, reflecting the way we think about our own lives, how one event can remind us of another, and how we don’t recall our memories chronologically.

You learn about each of the characters in a natural way, hearing stories of their past and future in equal measure until they seem rounded, deep, and complex. I could easily relate to aspects of each character: Cate’s love, Bass’s desire to protect his family, Jessa’s stubbornness, Rafferty’s teasing humour, Cameron’s sensitivity, and the ways of dealing with isolation, vulnerability, and loss demonstrated by each friend and family member. Empathising with each of these real and relatable characters was easy. Too easy.

I cried on-and-off through the last hundred pages of the book. Not because anything particularly devastating was happening—though, sometimes, that was also the case—but because I could see myself so clearly in each of the characters that even their minor turmoils and successes affected me. I quickly fell in love with these people, for their beauty and their flaws, and cared about what happened to them.

The interaction between the characters of In the Quiet feels as remarkably raw and honest as the characters themselves. How they talk to one another, how relationships change over time, and how feelings and connections are conveyed through actions more than words, reflects reality, as well as the novel’s title.

The title, In the Quiet, is referenced many times throughout the book, in the way characters sit in silence instead of speaking over dinner, the way Cate remembers not responding to a question asked while she was still alive, and the way she is now unable to speak to her family when she is desperate to. Cate’s husband Bass is said to have ‘the quiet’ in him as he sits and stares soundlessly, with actions and feelings resonating with him more than words.

These carefully woven references are everywhere. The author, Eliza Henry Jones, is a master of foreshadowing. Every memory reveals something or adds something to the overall picture. Little hints slowly become larger stories, but characters never say too much. This restraint allows a patchwork to form like the fields where the novel is set.

In the Quiet depicts an image of country life that is easily one of my favourite literary interpretations of rural Australia. It never feels forced—as representations of the Australian outback sometimes can—with symbols and imagery as careful and deliberate as character development and plot progression. Both the country and city spaces, as well as the suburban inbetween, is made to seem beautiful and interesting in its own way, and the relationships between people and the spaces they inhabit are as important as the relationships between characters.

Everything about In the Quiet screams sophistication, so it’s hard to believe that this is Eliza Henry Jones’s debut novel. I’m holding my breath for her next masterpiece.

hough-zero-world-coverTo be an assassin with a clean conscience sounds unlikely, especially when you get to live the high life without any of those niggling feelings from the lives you’ve ended, but not for cybernetically enhanced spy/assassin Agent Caswell.

For Peter Caswell, special operative for an agency so secret that even he doesn’t know anything about it, aside from the assumed name of his handler, life is good. Waking up after every covert mission in an expensive hotel with a stuffed bank account and no memories of the things he had to do to earn it (thanks to an implant in his neck) seems like a perfect job. Or at least it did until he was sent into space on a sudden mission.

Tasked with investigating the deaths of an advanced weaponry development team, Agent Caswell’s implant is unceremoniously activated without the usual preparations, and he is sent on a seemingly impossible mission with little more than a photo of a missing scientist and a countdown ticking away before his implant fires up and wipes his memory of everything he’s recently done. What’s ahead of him goes beyond normal time and space; the most interesting mission Peter will ever forget.

Zero World is the new exciting, adrenaline-pumped novel by Jason M. Hough. And when it comes to high risk action Hough knows his stuff.

Falling somewhere between a Cold-War era spy novel and a sci-fi action story Zero World is a narrative that complicates genres in incredible and attention-grabbing ways. Taking place partly on Earth, in space, and somewhere familiar but far from normal reality, Zero World takes from each location and scenario a true feeling of belonging; characters are rooted deeply in their environments and language smoothly shifts between settings in a way that becomes far more real than is usually found in genre fiction.

Action and subterfuge are the basis of Zero World, which Hough handles masterfully. And while it would have been easy for this novel to become little more than a bloodbath, the author often deepens the narrative, replacing violence with intrigue, and quick solutions with drawn out resolutions, which prove ultimately more satisfying to the reader. But when the action strikes, it hits hard, often taking the form of breathless escapes and pure fights for survival against incredible odds.

Zero World is a perfect novel for any reader who loves action or spy novels, with plenty of intensity to engage all readers. A fantastic read and one you won’t want to put down until it’s finished.

 

Awards

davitt-award  aurealis-award   logo-curtin-university

Peacemaker - Aurealis Award
Best Science Fiction Novel 2014

Curtin University Distinguished Alumni Award 2014

Transformation Space - Aurealis Award
 Best Science Fiction Novel 2010

Sharp Shooter - Davitt Award
Best Crime Novel 2009 (Sisters in Crime Australia) 

Categories

Archives

Search

Follow

Keep in contact through the following social networks or via RSS feed:

  • Follow on Facebook
  • Follow on Twitter
  • Follow on Pinterest
  • Follow on GoodReads
  • Follow on Tumblr
  • Follow on Flickr
  • Follow on YouTube